Artigo Acesso aberto Revisado por pares

Videogames and Ideological Frames

2006; Taylor & Francis; Volume: 4; Issue: 3 Linguagem: Inglês

10.1207/s15405710pc0403_2

ISSN

1540-5710

Autores

Ian Bogost,

Tópico(s)

Digital Games and Media

Resumo

Based on cognitive linguist George Lakoff's notions of metaphor and frame as the principle organizers of political discourse, this article offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias. I then argue for 3 ways games function in relation to ideological frames—reinforcement, contestation, and exposition—through examples of political games (Tax Invaders), art games (Vigilance 1.0), and commercial games (Grand Theft Auto: San Andreas). I also offer thoughts on issues likely to arise from the hypothetical adoption of political frame and metaphor as design principles.

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