Considerations for the use of commercial video games in controlled experiments
2011; Elsevier BV; Volume: 2; Issue: 1 Linguagem: Inglês
10.1016/j.entcom.2011.03.002
ISSN1875-953X
AutoresRyan P. McMahan, Eric D. Ragan, Anamary Leal, Robert J. Beaton, Doug A. Bowman,
Tópico(s)Behavioral Health and Interventions
ResumoWhile commercial, off-the-shelf video games have been used often to observe cognitive and social phenomena, few studies have taken advantage of such games as research tools for conducting controlled experiments. Providing evidence that unmodified, commercial video games can be used to conduct gaming evaluations with high levels of both experimental control and ecological validity, we designed and conducted an experiment that utilized Mario Kart Wii to evaluate the effects of natural interaction on player performance. Based on our experience from that experiment, we present several concerns that require attention when using commercial video games as research tools. Providing examples of design decisions and outcomes from our experiment, we identify some of the benefits, drawbacks, and challenges of using such tools.
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