Artigo Acesso aberto Revisado por pares

SPACE-TIME SURFACE SIMPLIFICATION AND EDGEBREAKER COMPRESSION FOR 2D CEL ANIMATIONS

2002; World Scientific; Volume: 08; Issue: 02 Linguagem: Inglês

10.1142/s0218654302000091

ISSN

1793-639X

Autores

Vivek Kwatra, Jarek Rossignac,

Tópico(s)

3D Shape Modeling and Analysis

Resumo

Digitized cel animations are typically composed of frames containing a small number of regions; each region contains pixels of the same color and exhibits a significant level of shape coherence through time.To exploit this coherence, we treat the stack of frames as a 3D volume and represent the evolution of each region by the bounding surface of the 3D sub-volume V that it sweeps out.To reduce transmission costs, we triangulate and simplify the bounding surface and then encode it using the Edgebreaker compression scheme.To restore a close approximation of the original animation, the client player decompresses the surface and produces the successive frames by intersecting V with constant-time planes.The intersection is generated in real-time with standard graphics hardware through an improved capping (i.e.solid clipping) technique, which correctly handles overlapping facets.We have tested this approach on real and synthetic black&white animations and report compression ratios that improve upon those produced using the MPEG, MRLE, and GZIP compression standards for an equivalent quality result.

Referência(s)