Artigo Acesso aberto Revisado por pares

LBM based flow simulation using GPU computing processor

2009; Elsevier BV; Volume: 59; Issue: 7 Linguagem: Inglês

10.1016/j.camwa.2009.08.052

ISSN

1873-7668

Autores

Frédéric Kuznik, Christian Obrecht, Gilles Rusaouen, Jean-Jacques Roux,

Tópico(s)

Fluid Dynamics and Turbulent Flows

Resumo

Graphics Processing Units (GPUs), originally developed for computer games, now provide computational power for scientific applications. In this paper, we develop a general purpose Lattice Boltzmann code that runs entirely on a single GPU. The results show that: (1) simple precision floating point arithmetic is sufficient for LBM computation in comparison to double precision; (2) the implementation of LBM on GPUs allows us to achieve up to about one billion lattice update per second using single precision floating point; (3) GPUs provide an inexpensive alternative to large clusters for fluid dynamics prediction.

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