Artigo Acesso aberto Revisado por pares

Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games

2013; Korean Neuropsychiatric Association; Volume: 10; Issue: 2 Linguagem: Inglês

10.4306/pi.2013.10.2.115

ISSN

1976-3026

Autores

Woo Hyun Song, Doug Hyun Han, Hyung Jin Shim,

Tópico(s)

Mind wandering and attention

Resumo

The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface.Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner.StarCraft I pro gamers showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro gamers: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro gamers showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum.This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro gamers' experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.

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