DMOD—A mathematical model of reward and aversive nonreward in appetitive learning situations: Program and instruction manual
1984; Springer Science+Business Media; Volume: 16; Issue: 1 Linguagem: Inglês
10.3758/bf03201047
ISSN1532-5970
Autores Tópico(s)Neurotransmitter Receptor Influence on Behavior
ResumoA new mathematical model of the role of reward and aversive nonreward in appetitive learning situations can successfully account for over 30 appetitive learning phenomena (see Daly & Daly, 1982). Due to the interest shown in the computer program used to simulate predictions of the model (called DMOD), we include here: (1) a copy of the program written in MICROSOFT BASIC (modifiable for similar BASIC languages used on machines such as the Apple II and TRS-80); (2) a description of the model; (3) instructions on how to conduct simulations; and (4) three simulation examples. The same program may be used to simulate predictions of the Rescorla and Wagner (1972) model in both primary and secondary reinforcement experiments.
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