Lightweight Bounding Volumes for Ray Tracing

2006; Taylor & Francis; Volume: 11; Issue: 4 Linguagem: Inglês

10.1080/2151237x.2006.10129226

ISSN

1086-7651

Autores

David Cline, Kevin Steele, Parris K. Egbert,

Tópico(s)

Video Analysis and Summarization

Resumo

This paper presents a memory-efficient auxiliary data structure for ray tracing called a lightweight bounding volume hierarchy, or LBVH. The new data structure reduces memory requirements in three ways: using implicit indexing, limited precision numbers, and a high branching factor. We show that LBVHs can be nearly as effective as standard bounding volumes in terms of speed while using significantly less memory. C++ source code for a ray tracer that implements LBVHs is provided online.

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