Lightweight Bounding Volumes for Ray Tracing
2006; Taylor & Francis; Volume: 11; Issue: 4 Linguagem: Inglês
10.1080/2151237x.2006.10129226
ISSN1086-7651
AutoresDavid Cline, Kevin Steele, Parris K. Egbert,
Tópico(s)Video Analysis and Summarization
ResumoThis paper presents a memory-efficient auxiliary data structure for ray tracing called a lightweight bounding volume hierarchy, or LBVH. The new data structure reduces memory requirements in three ways: using implicit indexing, limited precision numbers, and a high branching factor. We show that LBVHs can be nearly as effective as standard bounding volumes in terms of speed while using significantly less memory. C++ source code for a ray tracer that implements LBVHs is provided online.
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