Artigo Revisado por pares

Playspace Invaders: Huizinga, Baudrillard and Video Game Violence

1996; Wiley; Volume: 30; Issue: 3 Linguagem: Inglês

10.1111/j.0022-3840.1996.00143.x

ISSN

1540-5931

Autores

Randy Howard Adams Schroeder,

Tópico(s)

Cellular Automata and Applications

Resumo

The Journal of Popular CultureVolume 30, Issue 3 p. 143-153 Playspace Invaders: Huizinga, Baudrillard and Video Game Violence Randy Schroeder, Randy Schroeder Randy Schroeder teaches technology and literature and science fiction at the University of Calgary (Departments of General Studies and English).Search for more papers by this author Randy Schroeder, Randy Schroeder Randy Schroeder teaches technology and literature and science fiction at the University of Calgary (Departments of General Studies and English).Search for more papers by this author First published: Winter 1996 https://doi.org/10.1111/j.0022-3840.1996.00143.xCitations: 2AboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Work Cited Baudrillard, Jean. The Anorexic Ruins. Looking Back at the End of the World. Ed. D. Kamper and C. Wulf. New York : Semiotext(e), 1989. Baudrillard, Jean. La Guerre du Golfe N'a pas eu Lieu. Paris : Galilee, 1991. Baudrillard, Jean. The Reality Gulf. Guardian 11 Jan. 1991: 25. Baudrillard, Jean. Simulations. Trans. Paul Foss, Paul Patton, and Philip Beitchman. New York : Semiotext(e), 1983. Baudrillard, Jean. La Transparence du Mal: Essai sur les Phenomenes Extremes. Paris : Galilee, 1990. Bernstein, James. The Serious Business of Games: Counsellors Come to the Rescue of Stuck Gamers. Vancouver Sun 12 Sept. 1990: D2. Buchignani, Walter. Move Over Guys, Make Room for the Girls: Nintendo's New Games Target Females, but Will Boys Play Barbie? Montreal Gazette 18 Aug. 1991: F5. Burrill, William. Where Do We Draw the Line in Video-Game Violence?"Montreal Gazette 15 Aug. 1991: B6. Chambers, John H. and Frank R. Ascione. The Effects of Prosocial and Aggressive Video Games on Children's Donating and Helping. Journal of Genetic Psychology 148.4 (Dec. 1987): 499– 505. Chaudhary, Vivek. Video Games Raising Concerns in U.K.: Effects on Children Damaging, Professionals Fear. Calgary Herald 18 Apr. 1993: E4. Condry, John and Douglas Keith. Educational and Recreational Uses of Computer Technology: Computer Instruction and Video Games. Youth and Society 15.1 (Sept. 1983): 87– 112. Dominick, Joseph R. Videogames, Television Violence, and Aggression in Teenagers. Journal of Communication 34.2 (1984): 136– 47. Egli, Eric A. and Lawrence S. Meyers. The Role of Video Game Playing in Adolescent Life: Is There Reason to be Concerned? Bulletin of the Psychonomic Society 22.4 (1984): 309– 12. Fileni, Franco. Play as Aquisition of Mental Structures: The Case of Video Games. Studi di Sociologia 26.1 (1988): 64– 74. Gibb, Gerald D., et al. Personality Differences Between High and Low Electronic Video Game Users. Journal of Psychology 114.2 (May 1983): 159– 65. Gibson, William. Interview by Larry McCaffery. Mississippi Review 16.2,3 (1988): 217– 36. Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Boston : Beacon, 1950. Jaffe, Martin. Regulating Videogames. Planning Advisory Service Report No. 370. Washington : American Planning Association, 1982. Jameson, Fredric. The Political Unconscious: Narrative as Socially Symbolic Act. Ithaca : Cornell UP, 1981. Priest, Alicia. Video Warrior: Toddler's Prowess Raises Again the Ethical Concern over Violent Video Games. Vancouver Sun 2 Feb. 1991: E1. Provenzo, Eugene F., Jr. The Video Generation: Should You Be Worried about Video Games? You Bet, Says This Researcher. The American School Board Journal 179.03 (1992): 29– 32. Selnow, Gary W. Playing Video Games: The Electronic Friend. Journal of Communication 34.2 (1984): 148– 56. Toles, Terri. Video Games and American Military Ideology. Arena Review: The Institute for Sport and Social Analysis 9.1 (Mar. 1985): 58– 76. Citing Literature Volume30, Issue3Winter 1996Pages 143-153 ReferencesRelatedInformation

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