Artigo Revisado por pares

In the Loop: Creativity and Constraint in 8-bit Video Game Audio

2007; Cambridge University Press; Volume: 4; Issue: 2 Linguagem: Inglês

10.1017/s1478572208000510

ISSN

1478-5730

Autores

Karen Collins,

Tópico(s)

Digital Games and Media

Resumo

Abstract This article explores the sound capabilities of video game consoles of the 8-bit era ( c .1975–85) in order to discuss the impact that technological constraints had on shaping aesthetic decisions in the composition of music for the early generation of games. Comparing examples from the Commodore 64 (C64), the Nintendo Entertainment System (NES), the Atari VCS, and the arcade consoles, I examine various approaches and responses (in particular the use of looping) to similar technological problems, and illustrate how these responses are as much a decision made by the composer as a matter of technical necessity.

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