Artigo Acesso aberto Revisado por pares

Templates in Chess Memory: A Mechanism for Recalling Several Boards

1996; Elsevier BV; Volume: 31; Issue: 1 Linguagem: Inglês

10.1006/cogp.1996.0011

ISSN

1095-5623

Autores

Fernand Gobet, Herbert A. Simon,

Tópico(s)

Visual and Cognitive Learning Processes

Resumo

This paper addresses empirically and theoretically a question derived from the chunking theory of memory (Chase & Simon, 1973a, 1973b): To what extent is skilled chess memory limited by the size of short-term memory (about seven chunks)? This question is addressed first with an experiment where subjects, ranking from class A players to grandmasters, are asked to recall up to five positions presented during 5 s each. Results show a decline of percentage of recall with additional boards, but also show that expert players recall more pieces than is predicted by the chunking theory in its original form. A second experiment shows that longer latencies between the presentation of boards facilitate recall. In a third experiment, a Chessmaster gradually increases the number of boards he can reproduce with higher than 70% average accuracy to nine, replacing as many as 160 pieces correctly. To account for the results of these experiments, a revision of the Chase–Simon theory is proposed. It is suggested that chess players, like experts in other recall tasks, use long-term memory retrieval structures (Chase & Ericsson, 1982) or templates in addition to chunks in short-term memory to store information rapidly.

Referência(s)