Efficient GPU-Based Texture Interpolation using Uniform B-Splines

2008; Taylor & Francis; Volume: 13; Issue: 4 Linguagem: Inglês

10.1080/2151237x.2008.10129269

ISSN

1086-7651

Autores

Daniël Ruijters, Bart M. ter Haar Romeny, Paul Suetens,

Tópico(s)

Image and Signal Denoising Methods

Resumo

This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpolation can be decomposed into several linear interpolations [Sigg and Hadwiger 05], which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.

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