Artigo Acesso aberto Revisado por pares

Serious Games for Personal and Social Learning & Ethics: Status and Trends

2012; Elsevier BV; Volume: 15; Linguagem: Inglês

10.1016/j.procs.2012.10.058

ISSN

1877-0509

Autores

Gonçalo Pereira, António Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Miloš Kravčík, Ralf Klamma,

Tópico(s)

Impact of Technology on Adolescents

Resumo

The blooming growth of interest in Serious Games (SG) over the last decade spread its applicational areas into an extremely wide and fragmented domain. As a consequence, it is extremely difficult to create a complete panorama snapshot regarding the application of SGs. With this work we contribute to the de-fragmentation of the domain Personal and Social Learning & Ethics(PSLE). We established a shared vocabulary with the creation of a detailed taxonomy based on which we carried out two surveys to analyze 1) the current status, trends and gaps and 2) the barriers and facilitators of SG adoption in PSLE.

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