The VEPSY UPDATED Project: Clinical Rationale and Technical Approach
2003; Mary Ann Liebert, Inc.; Volume: 6; Issue: 4 Linguagem: Inglês
10.1089/109493103322278835
ISSN1557-8364
AutoresGiuseppe Riva, Mariano Alcañíz, Luigi Anolli, Monica Bacchetta, Rosa Baños, C Buselli, Francesco Beltrame, Cristina Botella, Gianluca Castelnuovo, Gianluca Cesa, Sara Conti, Carlo Galimberti, Luciano Gamberini, Andrea Gaggioli, Évelyne Klinger, Patrick Légeron, Fabrizia Mantovani, Giuseppe Mantovani, Enrico Molinari, Gabriele Optale, L Ricciardiello, Conxa Perpiñá, Stéphane Roy, Anna Spagnolli, R Troiani, Charles D. Weddle,
Tópico(s)Pain Management and Placebo Effect
ResumoMore than 10 years ago, Tart (1990) described virtual reality (VR) as a technological model of consciousness offering intriguing possibilities for developing diagnostic, inductive, psychotherapeutic, and training techniques that can extend and supplement current ones. To exploit and understand this potential is the overall goal of the "Telemedicine and Portable Virtual Environment in Clinical Psychology"--VEPSY UPDATED--a European Community-funded research project (IST-2000-25323, www.cybertherapy.info). Particularly, its specific goal is the development of different PC-based virtual reality modules to be used in clinical assessment and treatment of social phobia, panic disorders, male sexual disorders, obesity, and eating disorders. The paper describes the clinical and technical rationale behind the clinical applications developed by the project. Moreover, the paper focuses its analysis on the possible role of VR in clinical psychology and how it can be used for therapeutic change.
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