Procedural modeling of buildings
2006; Association for Computing Machinery; Volume: 25; Issue: 3 Linguagem: Inglês
10.1145/1141911.1141931
ISSN1557-7368
AutoresPascal Müller, Peter Wonka, Simon Haegler, Andreas Ulmer, Luc Van Gool,
Tópico(s)Architecture and Computational Design
ResumoCGA shape , a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.
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