Artigo Revisado por pares

Well Played

2008; SAGE Publishing; Volume: 3; Issue: 3-4 Linguagem: Inglês

10.1177/1555412008317307

ISSN

1555-4139

Autores

Drew Davidson,

Tópico(s)

Educational Games and Gamification

Resumo

This article engages in an in-depth close reading of the game Prince of Persia: The Sands of Time to parse out various meanings to be found in the experience of playing the game. The experience is approached from the perspective of its narrative development and its game design. This enables an analysis of the relationship between the game's story and its game play. Sequences in the game are analyzed in detail to illustrate and interpret how these various components of a game can come together to create a fulfilling playing experience unique to this medium.

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