Artigo Revisado por pares

PRODUCT DEVELOPMENT IN JAPANESE TV GAME SOFTWARE: THE CASE OF AN INNOVATIVE GAME

2001; Imperial College Press; Volume: 05; Issue: 04 Linguagem: Inglês

10.1142/s1363919601000464

ISSN

1757-5877

Autores

Yasunori Baba, Feichin Tschang,

Tópico(s)

Model-Driven Software Engineering Techniques

Resumo

This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an "outward spiral" software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry.

Referência(s)