Resident Evil's Typewriter
2008; SAGE Publishing; Volume: 4; Issue: 2 Linguagem: Inglês
10.1177/1555412008325483
ISSN1555-4139
Autores Tópico(s)Cinema and Media Studies
ResumoThis article uses Bolter and Grusin's notion of remediation to explore analog media technologies—cinema, photography, cartography, television, and radio—in digital horror videogames. Such moments illustrate what Lister et al. term the “technological imaginary” of both old and new media technological imaginary of both old and new media. Old media technologies contribute a sense of the real perceived as lacking in digital media, yet central to a generically-significant impression of embodiment. Critical theorization of these forms within media studies illuminate their function within digital video game texts; such processes illustrating the cultural, institutional, and aesthetic meanings and mythologies of both analog and digital media, while continuing traditional use of media technologies within discourses of horror and the supernatural.
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