IDSS: A Novel Representation for Woven Fabrics
2012; Institute of Electrical and Electronics Engineers; Volume: 19; Issue: 3 Linguagem: Inglês
10.1109/tvcg.2012.66
ISSN2160-9306
AutoresJiahua Zhang, George Baciu, Dejun Zheng, Liang Cheng, Guiqing Li, Jinlian Hu,
Tópico(s)Computer Graphics and Visualization Techniques
ResumoThe appearance of woven fabrics is intrinsically determined by the geometric details of their meso/micro scale structure. In this paper, we propose a multiscale representation and tessellation approach for woven fabrics. We extend the Displaced Subdivision Surface (DSS) to a representation named Interlaced/Intertwisted Displacement Subdivision Surface (IDSS). IDSS maps the geometric detail, scale by scale, onto a ternary interpolatory subdivision surface that is approximated by Bezier patches. This approach is designed for woven fabric rendering on DX11 GPUs. We introduce the Woven Patch, a structure based on DirectX’s new primitive, patch, to describe an area of a woven fabric so that it can be easily implemented in the graphics pipeline using a hull shader, a tessellator and a domain shader. We can render a woven piece of fabric at 25 frames per second on a low-performance NVIDIA 8400 MG mobile GPU. This allows for large-scale representations of woven fabrics that maintain the geometric variances of real yarn and fiber.
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