Artigo Acesso aberto

Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man

2011; Institute of Electrical and Electronics Engineers; Volume: 3; Issue: 2 Linguagem: Inglês

10.1109/tciaig.2011.2144597

ISSN

1943-0698

Autores

Spyridon Samothrakis, David Robles, Simon M. Lucas,

Tópico(s)

Gambling Behavior and Treatments

Resumo

We present an application of Monte Carlo tree search (MCTS) for the game of Ms Pac-Man. Contrary to most applications of MCTS to date, Ms Pac-Man requires almost real-time decision making and does not have a natural end state. We approached the problem by performing Monte Carlo tree searches on a five player max n tree representation of the game with limited tree search depth. We performed a number of experiments using both the MCTS game agents (for pacman and ghosts) and agents used in previous work (for ghosts). Performance-wise, our approach gets excellent scores, outperforming previous non-MCTS opponent approaches to the game by up to two orders of magnitude.

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