Artigo Revisado por pares

The evolution of characters business models in Japan: Duffy, Hello Kitty, and Kumamon

2015; Emerald Publishing Limited; Volume: 31; Issue: 4 Linguagem: Inglês

10.1108/sd-03-2015-0044

ISSN

1758-8588

Autores

Kazuhito Isomura, Kazunori Suzuki, Katsuyuki Tochimoto,

Tópico(s)

Digital Games and Media

Resumo

Purpose – This paper aims to clarify how to develop characters business models by utilizing new business concepts. Design/methodology/approach – The paper examines three cases in Japan to innovate characters business models: Duffy, Hello Kitty and Kumamon. Findings – The paper suggests that utilizing experience-based promotions, open innovation and a royalty-free strategy enhances customer loyalty to characters, expands customer targets and encourages autonomous collaboration of stakeholders. Originality/value – These case studies clarify how new business models aim to increase customer loyalty to characters and widen customer targets beyond generation, industry and country.

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