Artigo Revisado por pares

Globalization, promotional culture and the production/consumption of online games: engaging Adidas's `Beat Rugby' Campaign

2007; SAGE Publishing; Volume: 9; Issue: 3 Linguagem: Inglês

10.1177/1461444807076978

ISSN

1461-7315

Autores

Jay Scherer,

Tópico(s)

Social Media and Politics

Resumo

Issues pertaining to the production and consumption of corporate websites and online games remain relatively unexplored. This study examines the cultural production of a free, downloadable rugby game and parallel website for Adidas's sponsorship of the New Zealand All Blacks entitled `Beat Rugby'. Produced by Saatchi & Saatchi Wellington to articulate the Adidas brand as globally cool, the promotional apparatus targeted a specific niche of Adidas's company-wide target market known as the `jeeks': male, sports-loving and computer literate 12—20-year-olds. More than 43,000 participants downloaded and played in the three-month tournament with the winners, the virtual 15 All Blacks, flown to New Zealand to meet their `real' counterparts. The game and electronic community facilitated a range of consumption and communication experiences for a transnational audience of post-fans in a branded environment which was monitored by the cultural intermediaries at Saatchi & Saatchi on behalf of their client.

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