Capítulo de livro Revisado por pares

Emohawk: Searching for a “Good” Emergent Narrative

2009; Springer Science+Business Media; Linguagem: Inglês

10.1007/978-3-642-10643-9_12

ISSN

1611-3349

Autores

Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomáš Plch,

Tópico(s)

Educational Games and Gamification

Resumo

We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduates the basics of virtual characters control, emotion modelling, and narrative generation. Besides, we present a new methodology, used in Emohawk, for purposeful authoring of emergent narratives of Façade's complexity. The methodology is based on massive automatic search for stories that are appealing to the audience whilst forbidding the unappealing ones during the design phase.

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