Artigo Revisado por pares

Approximating subdivision surfaces with Gregory patches for hardware tessellation

2009; Association for Computing Machinery; Volume: 28; Issue: 5 Linguagem: Inglês

10.1145/1618452.1618497

ISSN

1557-7368

Autores

Charles Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño,

Tópico(s)

3D Shape Modeling and Analysis

Resumo

We present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points, translating into superior performance compared to existing methods. Our input is general, allowing for meshes that contain both quadrilateral and triangular faces in the input control mesh, as well as control meshes with boundary. We present two implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.

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