Artigo Revisado por pares

Production Protection to Copy(right) Protection: From the 10NES to DVDs

2009; Institute of Electrical and Electronics Engineers; Volume: 31; Issue: 3 Linguagem: Inglês

10.1109/mahc.2009.49

ISSN

1934-1547

Autores

Casey O’Donnell,

Tópico(s)

Copyright and Intellectual Property

Resumo

Much of what modern digital rights management (DRM) systems attempt to accomplish was actually forcefully implemented on videogame consoles beginning with the Nintendo Entertainment System (NES) and SEGA Genesis system in the early 1980s. Examining the links between modern DRM mechanisms and these early production and copy protection systems can help contextualize the future of media production and access.

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