Children's Movement Skills When Playing Active Video Games
2015; SAGE Publishing; Volume: 121; Issue: 3 Linguagem: Inglês
10.2466/25.10.pms.121c24x5
ISSN1558-688X
AutoresRyan M. Hulteen, Nicola D. Ridgers, Tara M. Johnson, Robin R. Mellecker, Lisa M. Barnett,
Tópico(s)Child Development and Digital Technology
ResumoActive video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50min. While AVG play showed evidence of correct skill performance (at least 30–50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.
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