Artigo Acesso aberto Revisado por pares

Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria

2016; Korean Neuropsychiatric Association; Volume: 13; Issue: 1 Linguagem: Inglês

10.4306/pi.2016.13.1.58

ISSN

1976-3026

Autores

Na Ri Kim, Samuel S. Hwang, Jung‐Seok Choi, Dai‐Jin Kim, Zsolt Demetrovics, Orsolya Király, Katalin Nagygyörgy, Mark D. Griffiths, So Yeon Hyun, Hyun Chul Youn, Sam-Wook Choi,

Tópico(s)

Social Media and Politics

Resumo

The Section III of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine diagnostic criteria and five cut-point criteria for Internet Gaming Disorder (IGD). We aimed to examine the efficacy of such criteria.Adults (n=3041, men: 1824, women: 1217) who engaged in internet gaming within last 6 months completed a self-report online survey using the suggested wordings of the criteria in DSM-5. Major characteristics, gaming behavior, and psychiatric symptoms of IGD were analyzed using ANOVA, chi-square, and correlation analyses.The sociodemographic variables were not statistically significant between the healthy controls and the risk group. Among the participants, 419 (13.8%) were identified and labeled as the IGD risk group. The IGD risk group scored significantly higher on all motivation subscales (p<0.001). The IGD risk group showed significantly higher scores than healthy controls in all nine psychiatric symptom dimensions, i.e., somatization, obsession-compulsion, interpersonal sensitivity, depression, anxiety, hostility, phobic anxiety, paranoid ideation, and psychoticism (p<0.001).The IGD risk group showed differential psychopathological manifestations according to DSM-5 IGD diagnostic criteria. Further studies are needed to evaluate the reliability and validity of the specific criteria, especially for developing screening instruments.

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