Gamification of Exercise and Fitness using Wearable Activity Trackers
2015; Springer Nature; Linguagem: Inglês
10.1007/978-3-319-24560-7_30
ISSN2194-5357
AutoresZhao Zhao, S. Ali Etemad, Ali Arya,
Tópico(s)Mobile Health and mHealth Applications
ResumoWearable technologies are a growing industry with significant potential in different aspects of health and fitness. Gamification of health and fitness, on the other hand, has recently become a popular field of research. Accordingly, we believe that wearable devices have the potential to be utilized towards gamification of fitness and exercise. In this paper, we first review several popular activity tracking wearable devices, their characteristics and specifications, and their application programming interface (API) capabilities and availabilities, which will enable them to be employed by third party developers for the purpose at hand. The feasibility and potential advantages of utilizing wearables for gamification of health and fitness are then discussed. Finally, we develop a pilot prototype as a case-study for this concept, and perform preliminary user studies which will help further explore the proposed concept.
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