SELF-EVALUATION OF RTS TROOP’S PERFORMANCE
2015; Muhammadiyah University of Jakarta; Volume: 76; Issue: 12 Linguagem: Inglês
10.11113/jt.v76.5890
ISSN2180-3722
AutoresChin Kim On, Chang Kee Tong, Jason Teo, Rayner Alfred, Cheng Wang, Tan Tse Guan,
Tópico(s)Reinforcement Learning in Robotics
ResumoThis paper demonstrates the research results obtained from a comparison of Evolutionary Programming (EP) and hybrid Differential Evolution (DE) and Feed Forward Neural Network (FFNN) algorithms in the Real Time Strategy (RTS) computer game, namely Warcraft III. The main aims of this research are to: test the feasibility of implementing EP and hybrid DE into RTS game, compare the performances of EP and hybrid DE, and generate gaming RTS controllers autonomously, an issue primarily of reinforcement/troops balancing. This micromanagement issue has been overlooked since last decade. Experimental results demonstrate success with all aims: both EP and hybrid DE could be implemented into the Warcraft III platform, and both algorithms used able to generate optimal solutions.
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