Artigo Acesso aberto

Learning Companion Behaviors Using Reinforcement Learning in Games

2010; Volume: 6; Issue: 1 Linguagem: Inglês

10.1609/aiide.v6i1.12392

ISSN

2334-0924

Autores

AmirAli Sharifi, Richard Zhao, Duane Szafron,

Tópico(s)

Digital Games and Media

Resumo

Our goal is to enable Non Player Characters (NPC) in computer games to exhibit natural behaviors. The quality of behaviors affects the game experience especially in story-based games, which rely on player-NPC interactions. We used Reinforcement Learning to enable NPC companions to develop preferences for actions. We implemented our RL technique in BioWare Corp.’s Neverwinter Nights. Our experiments evaluate an NPC companion’s behaviors regarding traps. Our method enables NPCs to rapidly learn reasonable behaviors and adapt to changes in the game.

Referência(s)