Artigo Acesso aberto Revisado por pares

Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination

2016; SAGE Publishing; Volume: 14; Issue: 1 Linguagem: Inglês

10.1177/1555412016638603

ISSN

1555-4139

Autores

Holger Pötzsch, Vít Šisler,

Tópico(s)

Educator Training and Historical Pedagogy

Resumo

The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid Erll, we develop concepts and theories from film studies and adapt them to respond to the media specificity of computer games. Through a critical reading of the first chapter of the history-based first-person shooter Call of Duty: Black Ops, the article demonstrates how the game’s formal properties frame in-game experiences and performances, and this way predisposes the emergence of certain memory-making potentials in and through constrained practices of play. Subsequently, an analysis of the serious game Czechoslovakia 38-89: Assassination shows the potentials of game design to facilitate meta-historical reflections and critical inquiries.

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