Computerspiele und Soziale Netzwerke

2014; De Gruyter; Volume: 58; Issue: 4 Linguagem: Inglês

10.14315/zee-2014-0406

ISSN

2197-912X

Autores

Roland Rosenstock,

Tópico(s)

Sociology and Education Studies

Resumo

Abstract Ethics regarding media use can be pointed out in several situations in which media are used. The article takes Grand Theft Auto V, published by Rockstar Games, as an example to show opportunities and limits of the »acting subject« - the gamer - in computer and online games. Human dignity is debated by reference to socio-critical aspects which are confronted with the violation of moral limits. Finally, computer games are highlighted as a convenient medium for the process of ethical learning.

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