Artigo Revisado por pares

Improving Computer Game Narrative Using Polti Ratios.

2008; Volume: 8; Linguagem: Inglês

ISSN

1604-7982

Autores

Richard Hall, Kirsty Baird,

Tópico(s)

Educational Games and Gamification

Resumo

Computer games are criticised sometimes as lacking in narrative. In this paper we introduce a model of stories (Polti ratios) into which computer games (meeting particular criteria) can be abstracted. Using this model, we designed a process to analyse and explore computer game narrative. We give a highly detailed example of applying this process to a computer game treatment currently under production called Street Survivor.

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