Gamers (Don't) Fear the Reaper
2016; IGI Global; Linguagem: Inglês
10.4018/978-1-5225-0477-1.ch005
ISSN2327-9303
Autores Tópico(s)Cinema and Media Studies
ResumoGiven the pervasiveness of popular music in the contemporary media landscape, it is not unusual to find the same song in multiple soundtracks. Based on theories of intertextuality and communication, this chapter seeks to define the relationship which develops between two or more narrative and/or interactive works that share the same song, and to understand the effects of such recontextualizations on the gamer's experience. The media trajectory of Blue Öyster Cult's “Don't Fear the Reaper” is mapped as a network to categorize the many complex intersections between video games, films and television series which feature the song. Three video games are analyzed to propose that the song's previous associations with other works may positively or negatively interfere with the music's narrative and ludic functions within the game.
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