A design of low power structures of texture caches for mobile 3D graphics accelerator
2006; Volume: 6; Issue: 4 Linguagem: Inglês
ISSN
2287-8211
Autores Tópico(s)Innovation in Digital Healthcare Systems
ResumoThis paper studied various low power structures of texture caches for mobile 3D graphics accelerator to reduce the memory latency of texture data. Also the paper designed the texture cache with the variable threshold values of power mode transition according to the filtering algorithms. In the trace driven simulation, we compared the performance of those structures using Quake game engine as the benchmark. Also the algorithm was proposed and verified by the simulation, which has variable threshold values of power mode transitions according to the selected texture filtering method.
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