Artigo Revisado por pares

Using a video game to teach supply chain and logistics management

2016; Taylor & Francis; Volume: 25; Issue: 8 Linguagem: Inglês

10.1080/10494820.2016.1242503

ISSN

1744-5191

Autores

Chiung-Lin Liu,

Tópico(s)

Online and Blended Learning

Resumo

This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results suggested that students had more positive attitudes toward video game-based learning than toward traditional education. Additionally, video game-based learning yielded more positive learning experiences than did traditional instruction. In summary, video game-based learning was found to have positive effects on the instruction of undergraduate courses on supply chain and logistics management.

Referência(s)