The Character as Subjective Interface
2016; Springer Science+Business Media; Linguagem: Inglês
10.1007/978-3-319-48279-8_28
ISSN1611-3349
AutoresJonathan Lessard, Dominic Arsenault,
Tópico(s)Human Motion and Animation
ResumoThis paper re-frames virtual interactive characters as "subjective interfaces" with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.
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