Artigo Acesso aberto

A Wire Parameter and Reaction Manager basedBiped Character Setup and Rigging Technique in 3Ds Max for Animation

2015; Volume: 5; Issue: 2 Linguagem: Inglês

10.5121/ijcga.2015.5203

ISSN

2231-3591

Autores

Zeeshan Bhati, Ahmad Waqas, Mostafa Karbasi, Abdul Waheed Mahesar,

Tópico(s)

Computer Graphics and Visualization Techniques

Resumo

In this paper a unique way of rigging a bipedal character is discussed inside 3Ds Max, using constraints, wire parameter setup and linking the controls.3Ds Max is more commonly used for game character modeling and rigging.For this purpose a built-in Biped setup is present that is a pre-rigged structure, which can be easily applied on any bipedal character type easily and efficiently.However, the built-in Biped system lacks the functionality of manual control and motion retargeted manipulation, mostly found in custom rigs.This proposed system builds a custom rig using a unique approach of combining multiple tools and expressions.

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