A Wire Parameter and Reaction Manager basedBiped Character Setup and Rigging Technique in 3Ds Max for Animation
2015; Volume: 5; Issue: 2 Linguagem: Inglês
10.5121/ijcga.2015.5203
ISSN2231-3591
AutoresZeeshan Bhati, Ahmad Waqas, Mostafa Karbasi, Abdul Waheed Mahesar,
Tópico(s)Computer Graphics and Visualization Techniques
ResumoIn this paper a unique way of rigging a bipedal character is discussed inside 3Ds Max, using constraints, wire parameter setup and linking the controls.3Ds Max is more commonly used for game character modeling and rigging.For this purpose a built-in Biped setup is present that is a pre-rigged structure, which can be easily applied on any bipedal character type easily and efficiently.However, the built-in Biped system lacks the functionality of manual control and motion retargeted manipulation, mostly found in custom rigs.This proposed system builds a custom rig using a unique approach of combining multiple tools and expressions.
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