Artigo Revisado por pares

Quest for the Happy Ending to Mass Effect 3: The Challenges of Cocreation with Consumers in a Post-Certeauian Age

2016; Routledge; Volume: 26; Issue: 1 Linguagem: Inglês

10.1080/10572252.2016.1257742

ISSN

1542-7625

Autores

Daniel C. Reardon, David Wright, Edward A. Malone,

Tópico(s)

Innovative Human-Technology Interaction

Resumo

The controversy surrounding the ending of Mass Effect 3 serves as a case study of a company’s rejection of cocreation with customers. The game designers and players battled for control of the aesthetic space of the game. The company failed to resolve their conflict effectively, allowing players to use social media to transform tactical action into strategic action. This case study has implications for technical communicators who increasingly are collaborating with users in cocreative relationships.

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