
Implementação do Jogo Torre de Hanói como Estratégia de Aprendizagem de Pilha
2016; Volume: 1; Linguagem: Inglês
10.5753/cbie.sbie.2016.1311
ISSN2316-6533
AutoresTharles Andrade, Rafael Rodrigues Glay, Guilherme De S. Lopes, Renata Luiza da Costa,
Tópico(s)Data Mining Algorithms and Applications
ResumoThis paper describes the implementation of the game Tower of Hanoi in 2D using the C Programming Language, Allegro Library and the data structure called Stack. It was reported the difficulties and solutions found to use the Allegro library and for the understanding of the concept of Stack.
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