The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective
2017; Institute of Electrical and Electronics Engineers; Volume: 37; Issue: 2 Linguagem: Inglês
10.1109/mcg.2017.26
ISSN1558-1756
Autores Tópico(s)Augmented Reality Applications
ResumoOpenGL has been the standard API for teaching computer graphics. There are now multiple versions of the standard, including WebGL. which is the JavaScript implementation of OpenGL ES 2.0. The author argues that WebGL is the version best suited for an introductory course in computer graphics.
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