The Legal Persona of the Video Game: The Self of Persona 4
2017; SAGE Publishing; Volume: 18; Issue: 1 Linguagem: Inglês
10.1177/1743872117701204
ISSN1743-9752
Autores Tópico(s)Artificial Intelligence in Law
ResumoThis article investigates Persona 4, a Japanese video game, as a complex retelling of the relationship of the subject to law. Through both narrative and medium, Persona 4 explores tensions of the legal subject as “persona ficta,” the imaginary identity that law uses to construct and bind subjects, demonstrating the inability of a player to let go of their fragmented identity even within a fictional setting. With the player and narrative relying on one another in a way that requires complicity to function, the player is forced to comply or not participate, a choice echoed in non-virtual life.
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