Artigo Acesso aberto Revisado por pares

High poly to low poly workflows for real-time rendering

2017; Taylor & Francis; Volume: 40; Issue: 1 Linguagem: Inglês

10.1080/17453054.2017.1313682

ISSN

1745-3062

Autores

Nicky L Webster,

Tópico(s)

Augmented Reality Applications

Resumo

This paper outlines a digital workflow that allows artists to add visual detail to 3D models whilst adhering to the strict polygonal budget that is vital to successfully render in real-time. Two versions of a model - a high-poly model, and a low-poly model - are produced to create a 2D normal map through a process known as 'baking', to achieve the illusion of the high resolution detail on the low-resolution model.

Referência(s)