Capítulo de livro Revisado por pares

AI Wolf Contest — Development of Game AI Using Collective Intelligence —

2017; Springer Science+Business Media; Linguagem: Inglês

10.1007/978-3-319-57969-6_8

ISSN

1865-0937

Autores

Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara,

Tópico(s)

Multi-Agent Systems and Negotiation

Resumo

In this study, we specify the design of an artificial intelligence (AI) player for a communication game called “Are You a Werewolf?” (AI Wolf). We present the Werewolf game as a standard game problem in the AI field. It is similar to game problems such as Chess, Shogi, Go, and Poker. The Werewolf game is a communication game that requires several AI technologies such as multi-agent coordination, intentional reading, and understanding of the theory of mind. Analyzing and solving the Werewolf game as a standard problem will provide useful results for our research field and its applications. Similar to the RoboCup project, the goal of this project is to determine new themes while creating a communicative AI player that can play the Werewolf game with humans. As an initial step, we designed a platform to develop a game-playing AI for a competition. First, we discuss the essential factors in Werewolf with reference to other studies. We then develop a platform for an AI game competition that uses simplified rules to support the development of AIs that can play Werewolf. The paper reports the process and analysis of the results of the competition.

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