Artigo Acesso aberto Produção Nacional Revisado por pares

A PAISAGEM SONORA NO JOGO ELETRÔNICO FLOWER: UMA EXPERIÊNCIA MUSICAL

2016; UNIVERSIDADE DO OESTE PAULISTA; Volume: 13; Issue: Especial Linguagem: Inglês

10.5747/ch.2016.v13.nesp.000901

ISSN

1809-8207

Autores

Luiz Henrique Alves Lunhani, Lucas dos Santos R de Souza, Renan Silva Zito, Karen Rodrigues da Rocha, Luciana Carolina Fernandes de Faria,

Tópico(s)

Physical Education and Sports Studies

Resumo

With digital technologies, the electronic game gained such a potential of immersion and interactivity, promoting fun, culture, learning, art.This work, developed from a literature and laboratory research aimed to analyze the narrative of the game Flower in its musical content relating to the concept of soundscape, created by Murray Schafer (2011).With the experience of playing Flowers we understand how our relationship with the environment directly influences the production of soundscapes.The game seems to meet with the proposed Schafer, for control over listening to the noise created by man, so that contemporary man get a life of better quality.Finally, we realize that through the game can promote learning.In addition to offering leisure and learning moments, the games can get involved in the aesthetic experience of a work of art.

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