
A PAISAGEM SONORA NO JOGO ELETRÔNICO FLOWER: UMA EXPERIÊNCIA MUSICAL
2016; UNIVERSIDADE DO OESTE PAULISTA; Volume: 13; Issue: Especial Linguagem: Inglês
10.5747/ch.2016.v13.nesp.000901
ISSN1809-8207
AutoresLuiz Henrique Alves Lunhani, Lucas dos Santos R de Souza, Renan Silva Zito, Karen Rodrigues da Rocha, Luciana Carolina Fernandes de Faria,
Tópico(s)Physical Education and Sports Studies
ResumoWith digital technologies, the electronic game gained such a potential of immersion and interactivity, promoting fun, culture, learning, art.This work, developed from a literature and laboratory research aimed to analyze the narrative of the game Flower in its musical content relating to the concept of soundscape, created by Murray Schafer (2011).With the experience of playing Flowers we understand how our relationship with the environment directly influences the production of soundscapes.The game seems to meet with the proposed Schafer, for control over listening to the noise created by man, so that contemporary man get a life of better quality.Finally, we realize that through the game can promote learning.In addition to offering leisure and learning moments, the games can get involved in the aesthetic experience of a work of art.
Referência(s)