Artigo Acesso aberto Revisado por pares

Trivial pursuits? Serious (video) games and the media representation of refugees

2017; Taylor & Francis; Volume: 39; Issue: 3 Linguagem: Inglês

10.1080/01436597.2017.1401923

ISSN

1360-2241

Autores

Gemma Sou,

Tópico(s)

Impact of Technology on Adolescents

Resumo

This article critically analyses the representational practices of serious (video) games that focus on refugees. It argues that the technological form of serious games can simulate the historical, political and socio-economic factors that shape why refugees leave their home country and their experiences when travelling to host countries. They are able to mobilise intellectual agendas which challenge the de-contextualised representations of refugees typical in traditional media. As such, they challenge players to critically reflect on the complexities of refugee experiences and politics, thereby presenting a potential to move away from grand emotional discourses of pity and compassion.

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