Artigo Revisado por pares

Videogames as Tools for Social Science History

2017; Taylor & Francis; Volume: 79; Issue: 4 Linguagem: Inglês

10.1111/hisn.12674

ISSN

1540-6563

Autores

Vinicius Marino Carvalho,

Tópico(s)

Digital Games and Media

Resumo

“It is my hope,” wrote Adam Chapman, “that by now few deny that contemporary game series like Civilization or Assassin's Creed constitute history.”1 His assessment is a statement to the enthusiasti...

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