
Sistemas de Reputação: um caso de simulação social em narrativas interativas
2017; Volume: 6; Issue: Edição Especial Linguagem: Inglês
10.26771/e-revista.logo/2017.isa.03
ISSN2238-2542
AutoresRafael Mariano Caetano Arrivabene, Gertrudes Aparecida Dandolini,
Tópico(s)Digital Games and Media
ResumoThe interactive narratives present in today's digital games, happen in increasingly detailed social environments.In these scenarios, players can explore complex social situations and behaviors through simulations of such phenomena.As any simulation is an arbitrary reduction of a bigger system, it is questioned how social phenomena can be simulated in games.With the goal to understand this kind of representation, this article analyses the social reputation phenomenon as a system, then compares it with two of its representations found in the digital games Dragon Age: Inquisition and Fable III.The conclusion is that simulations in games can be understood as creative translations of the complex systems they represent, oriented more to the narrative needs of the game than to the realism of the phenomenon.
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