3D printing spatially varying color and translucency
2018; Association for Computing Machinery; Volume: 37; Issue: 4 Linguagem: Inglês
10.1145/3197517.3201349
ISSN1557-7368
AutoresAlan Brunton, Can Ates Arikan, Tejas Madan Tanksale, Philipp Urban,
Tópico(s)Color Science and Applications
ResumoWe present an efficient and scalable pipeline for fabricating full-colored objects with spatially-varying translucency from practical and accessible input data via multi-material 3D printing. Observing that the costs associated with BSSRDF measurement and processing are high, the range of 3D printable BSSRDFs are severely limited, and that the human visual system relies only on simple high-level cues to perceive translucency, we propose a method based on reproducing perceptual translucency cues. The input to our pipeline is an RGBA signal defined on the surface of an object, making our approach accessible and practical for designers. We propose a framework for extending standard color management and profiling to combined color and translucency management using a gamut correspondence strategy we call opaque relative processing. We present an efficient streaming method to compute voxel-level material arrangements, achieving both realistic reproduction of measured translucent materials and artistic effects involving multiple fully or partially transparent geometries.
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