
Efeitos de um dominó digital adaptado sobre resolução de problemas de adição
2018; Linguagem: Inglês
10.21615/cesp.11.2.10
ISSN2011-3080
AutoresGabriele Gris, Sílvia Regina de Souza, João dos Santos Carmo,
Tópico(s)Educational Games and Gamification
ResumoThis study has evaluated the teaching effects in conditional relations between numerals (A), sets of points (B) and two different ways of presenting addition problems (with figures [C] in a scale shape [D]) promoted by the digital game Korsan, based on solving addition problems using figures in a scale shape. It was also evaluated the engagement produced by the game and its usability. Four seven-year old children participated. The resolution of addition problems in Pre-test, Probes, Post-test and Follow-up was evaluated through adapted games. In the intervention the AB / BA and AC / AC relations were taught, and BC / CB relation were tested. Later the CD / DC relations were taught, testing the relations AD / DA and BD / DB. An improvement in problem solving performance was evidenced. The results also indicated that the game seems appropriate and the fact of implementing a plot and aesthetic elements in future game versions may increase player engagement during matches.
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