Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
2018; Multidisciplinary Digital Publishing Institute; Volume: 7; Issue: 4 Linguagem: Inglês
10.3390/arts7040053
ISSN2076-0752
AutoresJanine Tobeck, Donald Jellerson,
Tópico(s)Virtual Reality Applications and Impacts
ResumoThis essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory aesthetic is structured by a set of temporal concerns: A past made ever more available through information technology and yet ever more materially irrecoverable, a present subject to increasingly rapid change and therefore briefer and more difficult to interpret, and a bleak future of inevitable capitalist commodification. Within this temporal vortex, Gibson’s protagonist finds compensatory solace in her ability to see patterns and thus develop strategies by which to value objects and people in new ways. She learns how to care, and what to care for. From this analysis of Pattern Recognition, the essay tracks this aesthetic into Guerrilla Games’ 2017 Horizon: Zero Dawn—a popular entry in a medium that promises participatory involvement on a new scale.
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